Senior Rigger

As a Senior Rigger, you’ll be building the inner skeleton or controls of a character or vehicle provided to animators to bring to life. An important factor is having a knowledge of anatomy and movement to accurately build a functional system.

You will spend your days:

  • creating and maintaining efficient, elegant character rigs in Maya
  • working with modeling and animation departments to facilitate articulate realistic appealing characters
  • integrating characters and rigs into the production pipeline
  • working in partnership with production, animators and modellers to ensure shots are delivered to the very highest standard
  • providing support and updates to character rigs throughout production
  • developing long-term strategies to automate character production
  • communicating with production and supervisors regarding schedules and timelines
  • identifying internal development milestones and presenting them in a timely manner
  • incorporating feedback from the supervisor to meet client expectations
  • be quick and responsive to production and supervisors

You must have:

  • a minimum of 3 years work experience in feature film/broadcast VFX production
  • previous experience designing physically accurate muscle and skin rigs
  • solid knowledge of rigging systems
  • comprehensive knowledge of Maya
  • excellent time and project management skills
  • proactive in solving technical challenges and incorporating changes
  • knowledge of physical anatomy and muscular/bone structure
  • good understanding of the entire visual effects process, from shooting to modeling to texturing, animation and rendering
  • working knowledge of Mel and Python
  • knowledge of traditional animation methods
  • experience working with blendshapes / PSD’s
  • experience developing facial rigging systems
  • the ability to work independently and autonomously

If this sounds like you, please submit your cover letter, demo reel and resume to Be sure to include “Senior Rigger” in the subject line.