Jr. Intermediate Modeler/Texture Artist

Are you a talented Modeler/Texture Artist? We want to hear from you!

You will spend your days: 

  • Generating hard surface models with photo-real textures of assets ranging from fantasy to urban using reference material. 
  • Working closely with rigging, shading, and lighting artists to secure successful handoff to downstream departments. 
  • Working with an emphasis on the aesthetics and techniques to accomplish a photoreal look. Create photo-real texture maps and look files. 
  • Developing and managing textures and looking for the production pipeline. 
  • Managing the quality of 3D models and textures for production use for the hero, high res Assets. 
  • Establishing suitable working techniques for the members of your team and working in conjunction with the production team to establish schedules and technical requirements. 
  • Taking constructive feedback from supervisors/ Leads and delivering those changes in a timely manner. 

You must have: 

  • A minimum of 0-3 years of VFX experience working on feature films and/or television Series. 
  • Strong artistic skills and experience in using Autodesk Maya, Mari/ Substance Painter, Z-Brush, Photoshop. 
  • Ability to accurately evaluate scope and time requirements. 
  • Effective communication skills. 
  • A strong understanding of real-world materials is essential and must be demonstrated in the work on your reel.

If this sounds like you, please submit your cover letter and resume to careers@spinvfx.com. Be sure to include “Junior/Intermediate Modeler/Texture Artist” in the subject line.