CG Department Manager

** Please note that due to COVID 19, all SPIN staff will be on-boarded remotely and asked to work from home.

Are you an experienced and accomplished CG Department Manager? Do you have a proven track record in project administration? Are you organized and methodical in your approach to work? If so – let’s chat!

As a CG Department Manager you will be responsible for, but not limited to coordinating artists in your Department. Your main responsibilities will include artist schedules, artist priorities, navigating department hand-offs, organizing daily meetings, and liaising guidance from Creative Supervisors. You will work in conjunction with VFX Producers and VFX Supervisors, taking instruction from Head of CG Production and CG Producer, collaborating with fellow Production Managers and Production Coordinators.

Your days will include:

  • Scheduling, prioritizing and tracking internal creative assignments
  • Determining departmental task requirements and identifying necessary material
  • for successful task completion.
  • Organizing dailies, rounds and department meetings
  • Identifying and communicating artist pressure points, bottlenecks, and timeline adjustments
  • Ensuring Shotgun (project management tool) statuses and task assignments are kept tidy
  • Ensuring clarity on deadlines, level of completion requirements, and weekly quota
  • Recording department notes, entering notes into shotgun, and following up with creative launches
  • Ensuring effective communication and continual team updates
  • Coordinating and monitoring multiple projects effectively
  • Ensuring project scope, status and completion information is up to date (Shotgun)
  • Documenting decisions and requests, and ensuring items are tracked and coordinated appropriately
  • Monitoring and reporting on progress, issues and preparing reports
  • Ensuring work is being approved and completed on time, and to specification
  • Providing a clear line of communication between departments, between projects, and support departments

Must have:

  • Excellent scheduling and task management skills
  • Clear and strong communication skills, both verbal and written
  • A professional and proactive attitude
  • Convicted decision making process
  • A proclivity for time management and task management
  • An ability to establish department morale
  • Related project management experience with the ability to problem solve
  • Effectively in a fast-paced environment
  • A minimum 2-5 years of experience within the VFX or film production industry
  • The ability to liaise and collaborate with artists and producers
  • Understanding of visual effects processes including asset development, layout,
  • Matte painting, animation, fx, lighting, and compositing is considered an asset
  • Working experience with Shotgun (project software) is considered an asset
  • Strong knowledge of Microsoft Excel
  • Working knowledge of Linux, Nuke and /or Filemaker Pro

If this sounds like you, please submit your cover letter and resume to Be sure to include “CG Department Manager” in the subject line.